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Jujutsu Shenanigans V1.80 Update Guide (July 2026) All New Features

The Jujutsu Shenanigans February 10th V1.80 update revolutionizes the skill builder system with 5 new timeline nodes, advanced visual effects, and unprecedented customization options. This comprehensive guide covers every new feature from Projectile blocks to custom Mesh weapons, complete with expert strategies and practical applications.

Jujutsu Shenanigans

Quick Overview: What’s New in V1.80

Feature CategoryNew AdditionsImpact on Gameplay
Timeline NodesProjectile, Grab, Counter, Tag, StateAdvanced move mechanics
Visual EffectsScreen Color, FOV, Mesh, Block, WedgeEnhanced visual customization
PropertiesNo CancelImproved move reliability
Animation SettingsFade In/Fade OutSmoother transitions
Hitbox FeaturesRotation, Stun Animation, Branch FinisherMore precise combat control

Understanding the Skill Builder Foundation

Before diving into the new blocks, it’s essential to understand the basic setup process. The skill builder system allows players to create custom movesets with unprecedented depth and complexity. To get started, press M to enter build mode, select the Moveset Block under Interactions, and place it on the ground. Scale it up so your character can walk through it, then configure the Input ID and Display Name.

The key setup involves placing a NOT Gate under Logic and putting your Moveset Block’s Input ID into the Output ID field. This creates the foundation for all custom skills. Remember to enable “Replace Skill If Occupied” under properties for seamless integration.

Complete Guide to New Timeline Nodes 2026

1. Projectile Block: Dynamic Combat System

The Projectile block transforms static hitboxes into moving damage dealers, creating entirely new combat possibilities. This block allows your visual effects to travel through space while dealing damage to opponents.

Essential Parameters:

  • Projectile Tag: Connects Visual blocks to projectiles
  • Speed: Controls travel velocity (0 = static hitbox)
  • Time: Duration of projectile existence
  • Position/Rotation: XYZ plane control
  • Size: Visual effect scaling
  • Damage: Base damage output
  • Attack Type: Melee or bullet classification
  • Blockable/360 Blockable: Defense interaction settings
  • Continue: Determines if projectile persists after impact
  • Stun Animation: Plays animation on hit targets
  • Branch/Branch Collided: Triggers alternate behaviors

Pro Strategy: Create multi-hit combos by setting Continue to “on” and using Branch Collided to trigger additional effects. Combine with Screen Color visual effects for dramatic impact moments.

2. Grab Block: Control and Positioning

The Grab block enables sophisticated grapple mechanics, allowing you to attach opponents to specific limbs for cinematic throws and holds. This system depends on your Last Hit timing for activation.

Key Configuration:

  • Limb: Your character’s grab point
  • Target Limb: Opponent’s grab location (torso, head, etc.)
  • Position/Rotation: XYZ positioning control
  • Time: Grab duration
  • Last Hit: Post-hit activation window

Advanced Application: Create combo extenders by timing grabs immediately after connecting with moves. Use the Position settings to create realistic grapple animations that flow naturally from your attack animations.

3. Counter Block: Reactive Combat

The Counter block introduces defensive mechanics that activate when you’re attacked, creating opportunities for skilled players to turn defense into offense. This system requires precise timing and branching logic.

Setup Structure:

  1. Place Counter block in a branch
  2. Add Rush Skill with Speed set to 0
  3. Include Animation block for visual feedback
  4. Add Wait block followed by Cancel Skill block
  5. Create new branch for counter response
  6. Link branch name in Counter’s Branch parameter

Strategic Usage: Pair with State blocks for invincibility frames during counter windows. Use Screen Color effects to signal active counter states to both players and spectators.

4. State Block: Condition Management

State blocks apply temporary conditions that can dramatically alter combat dynamics. These states range from invincibility frames to movement restrictions, enabling complex strategic depth.

State Types and Applications:

  • Iframe: Temporary invincibility
  • NoM1: Disables basic attacks
  • Direction Lock: Movement restriction
  • Stun: Immobilizes targets
  • Custom States: User-defined conditions

Critical Parameters:

  • State: Condition type selection
  • Time: Duration length
  • Cancel on End: Termination behavior
  • Disable Burst: Prevents burst escapes
  • Last Hit: Activation timing window

Expert Tip: Combine State blocks with Animation Fade In/Fade Out for smooth transitions between normal and altered states. Use Screen Color overlays to visually indicate state changes.

5. Tag Block: Variable System

The Tag block functions as a variable system, enabling complex conditional logic and multi-stage abilities. This advanced feature allows for move variations, combo counters, and conditional activations.

Basic Implementation:

  1. Add Tag block with positive value (Add/Remove enabled)
  2. Include Wait block for timing
  3. Add second Tag block with Check enabled
  4. Set branch name for conditional routing
  5. Create destination branch with effects
  6. Add final Tag block with Set to reset value

Advanced Applications: Create multi-hit combos that unlock special effects after specific hit counts. Design charge mechanics that build up over time and release devastating finishers.

Visual Effects Revolution

Enhanced Visual Block Features

The V1.80 update dramatically expands visual customization options:

New Visual Effects:

  • Screen Color: Overlay colors for impact frames
  • Field of View: Camera zoom effects (positive = wider, negative = closer)
  • Mesh: Custom 3D model integration
  • Block: Geometric shape generation
  • Wedge: Triangular visual elements

Additional Settings:

  • Projectile Tag: Links visuals to projectiles
  • Run On Server: Network optimization
  • Cancel: Effect termination control
  • Texture: Surface material application

Custom Weapons with Mesh System

The Mesh feature enables custom weapon creation using Roblox Creator Store assets:

Implementation Steps:

  1. Visit Roblox Creator Store (meshparts)
  2. Select desired model
  3. Copy Mesh ID and Texture ID
  4. Place Visual block in Moveset
  5. Paste Mesh ID into Amount field
  6. Paste Texture ID into Texture field
  7. Adjust size, rotation, and position
  8. Set visibility duration

Professional Tips: Test multiple meshes for optimal scaling. Use negative debris values in Hitbox nodes to clean up visual clutter. Combine with Projectile Tag for thrown weapon effects.

Animation and Hitbox Enhancements

Advanced Animation Controls

New animation settings provide unprecedented control over move transitions:

Fade In/Fade Out: Smooth transitions between animations eliminate jarring cuts and create professional-quality move sequences. Essential for combo continuity and visual polish.

Enhanced Hitbox Functionality

New Hitbox Features:

  • Rotation: Precise angle control
  • Stun Animation: Custom hit reactions
  • Branch Finisher: Combo termination logic
  • Relative From Branch: Positional reference systems

Combat Applications: Create angled attacks that hit multiple directions. Design unique stun animations for different move types. Implement combo finishers that branch into special effects.

Sound and Velocity Improvements

Enhanced Sound System

New Sound Settings:

  • Start: Beginning sound effects
  • End: Conclusion audio cues
  • Projectile Tag: Moving sound attachment

Advanced Velocity Controls

Relative From Branch: Enables sophisticated movement systems that reference branch positions rather than world coordinates, perfect for custom dash moves and teleportation effects.

Quality of Life Improvements

System Optimization

  • Branch Sorting: Alphabetical organization
  • Per-Timeline Import/Export: Efficient workflow management
  • 150-Second Move Limit: Expanded from 11.5 seconds
  • Improved Build Save Compression: Faster loading times

Bug Fixes and Stability

Critical fixes address Logic Block stability, Property updating, and custom skill duration limitations. The update also resolves M1 trail issues and branch targeting problems.

Professional Strategies and Meta Impact

Competitive Advantages

The new skill builder blocks create significant competitive opportunities:

  • Combo Extension: Use Grab blocks after projectiles for extended combos
  • Defensive Options: Counter blocks with State invincibility create safe reversal options
  • Mix-Up Potential: Tag block variables enable unpredictable move variations
  • Visual Intimidation: Custom Mesh weapons and Screen Color effects create psychological pressure

Meta Analysis

These updates favor players who invest time in learning the skill builder system. The complexity ceiling has risen significantly, creating a skill gap between basic users and advanced builders. Custom movesets now rival official character movesets in complexity and effectiveness.

Community Resources and Official Channels

Essential Community Links

  • Official Discord: Real-time discussions and developer updates
  • Reddit Communities: r/Roonby and r/JujutsuShenanigans for player strategies
  • Fandom Wiki: Comprehensive technical documentation
  • YouTube Tutorials: Visual learning for complex block combinations

Developer Communication

Stay updated through official channels for patch notes and future updates. The development team actively monitors Discord and Reddit for community feedback.

Frequently Asked Questions

How do I access the new skill builder blocks?

Press M to enter build mode, select Moveset Block under Interactions, and configure your Input ID. The new blocks (Projectile, Grab, Counter, Tag, State) are available in the Timeline section.

What’s the best way to learn the Tag block system?

Start with simple counter mechanics (3-hit combos) before attempting complex variable systems. Watch YouTube tutorials for visual demonstrations of the logic flow.

Can I use custom models from other games?

Yes, but only models available in the Roblox Creator Store. Copy the Mesh ID and Texture ID, then paste them into the Visual block’s Amount and Texture fields respectively.

How do I fix lag with complex custom moves?

Use the “Run On Server” setting sparingly, optimize your build saves with the new compression system, and limit the number of active visual effects.

Are there limitations on custom move duration?

Custom moves can now last up to 150 seconds, a significant increase from the previous 11.5-second limit.

What’s the most powerful new block for competitive play?

The Counter block combined with State invincibility creates the strongest competitive advantage, but requires precise timing and setup.

Conclusion

The Jujutsu Shenanigans V1.80 update represents the most significant skill builder expansion in the game’s history. With five new timeline nodes, enhanced visual effects, and unprecedented customization options, players can now create movesets that rival official character complexity.

Master these new features to gain competitive advantages and express your creativity through custom move design. The learning curve is steep, but the rewards in combat effectiveness and personal expression are substantial.

Stay connected with the community through official Discord and Reddit channels for ongoing support and strategy sharing. As the meta evolves around these new mechanics, early adopters will have significant advantages in both casual and competitive play.

Bookmark this guide for ongoing reference as you explore the new skill builder possibilities. The V1.80 update has fundamentally changed what’s possible in Jujutsu Shenanigans – the only limit now is your creativity.

Varnit Thomas

A hardware geek and casual gamer from Bengaluru, I’ve always been fascinated by what makes a PC tick. When I’m not tinkering with setups or testing peripherals, I’m busy exploring games like Elden Ring or GTA Online. I believe great tech fuels even greater adventures.
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